Here is a complete list of the games developed by the participants at Game Development Camp 2008.
The participants has chosen to make their games open-source, so all files including code, models and textures are available.
You all know this type of game: Super Monkey Ball, Mercury Meltdown, Hamster Wheel etc. The basic game play is about you controlling a ball in a puzzle world. Like every other platformer, you'll have to keep the focus at the ball while trying to get through a group of different scenarios. It's an try-fail-and-try-again game with a great amount of challenges, and we aim to launch the game with two or three levels. The special thing about "Gravity" is, as the name says, the use of different gravities. You'll never know what's up or down, and our goal is to give the player a unique experience like never seen before. Think about it as the three previously mentioned titles and Super Mario Galaxy for the Wii; then you have a good idea about our game.
Kristian Hedeholm (Programminging), Jeppe Trøst (Programminging), Anders Jepsen (Programminging), Gustav Dahl (Programminging), Nikolaj Grandt (3D Graphics), Christina Larsen (2D Graphics)
In this arcade style game, the player takes control of the tiny fly called "The Fly". The Fly has found himself encaged in a roll of flypaper which he must escape by any and all means. If the player character touches the flypaper he gets stuck and will be unable to escape. As the game progresses, The Fly continually gets more and more claustrofobic and desperate to get away, thus making the game harder.
Jon Ravn-Grove (Programming) Dennis Paysen Johnsen (Programming) Daniel Christensen (Programming) Anders Nørgaard (Graphics) Thomas Birch Mogensen (Graphics) Michelle Kielsgaard Engelsbæk (Graphics)
Maggy The Magnatoon
"Maggy The Magnatoon" features the small flying creature Maggy. A magnet is attached to Maggy with a chain. Maggy has the power to activate and deactivate this magnet when she wants. This gives her the ability to move stuff around and make her way through dungeons. The game is based on a lot of physics, which gives the player the opportunity, to not only complete the game, but also play around with advanced physics like magnetism, tilts, sliding doors, push buttons and other objects.
David Kofoed Wind (Programming) Jannek Egeskov Kristensen (Programming) Rasmus Malthe Jørgensen (Programming) Jacob Junker Larsen (3d-Graphics) Rune Zimmer Nielsen (3d-Graphics) Theresia Torenholt (2d-Graphics)
Quad Fighter is the first game produced by Team Quad. Quad Fighter is a shoot em' up-game, like games as Galaga and Space Invaders. The goal in the game is that you have to shoot enemy spaceships and other kinds of enemies. However, Quad Fighter is different to the classic arcade games in two ways:
• 3D-level, which makes it possible to control your spaceship horizontally or vertically.
• 4 sides which all have their special abilities, which become activated when the spaceship rotates to the particular side.
Ulrik Flænø Damm (Programming) Jesper Manscher Andersen (Programming) Mark Sylvester Hoe (Programming) Alexander Birke (Programming) Thomas Feld (3d-Graphics) Lars Nikander Frandsen (2d-Graphics)
You are the bartender in "Shake It!." You'll find yourself in a real american jazzbar. A costumer orders a drink, the consists of different collored liqiuds which you, as bartender, has to mix in the right amounts to obtain the perfect drink! Time is money, because the costumers pays good tips to the faster bartender, but at the same time you get minus-points for making a wrong mixed drink. This ingenious combined points/timesystem enables combetition with your friends in making the best drink!
Mathias Hansen (Programming) Christian Jeppesen (Programming) Rumle D Petersen (Programming) Malte Lebahn (3D Graphics) Henrik Bendt (3D Graphics) Bjørn Rasmussen (2D Graphics)
The Turkey Curse
The game Shaft 3D is based on the old mac-game NS-Shaft which is made in 3D. The history has been rewriting and is about an evil wizard who puts a spell on the main character (the hero) and turns him into a turkey. The turkey is then placed into a tower with a ceiling filled with metal spikes. The game has a constant downwards movement, and the turkey keeps jumping down from platform to another, which also is the nature of the game.
Martin Roslundh (Programming) Søren Pilgård (Programming) Rune Jensen (Programming) Marc Carstensen (Graphics) Troels Hansen (Graphics) Kimmia Parsa (Graphics)
Cherry Tilt is a 3rd person labyrinth game. You use the arrow-keys to swim through a maze of seaweed, in an effort to find your way out, but it isn't easy, as there are dangerous predators hiding around every corner, waiting for a delicious piece of our poor turtle-friend.
Esben Søholm Ørum Rasmussen (3D Graphics) Alexander Hans Carlheim Dörge (2D Graphics) Rasmus Forsberg Bundgaard Pedersen (Programming) Jacob Kildhal Lauritsen (Programming) Oliver Phillip Roer (Programming) Bjarke Vanghøj Hansen (Programming)